


In case remote access is not feasible, we will needĭetailed instructions for building each DLL. To simplify this process we ask authors to only use standardĭevelopment tools, that can be invoked via shell commands (such as Information that has not been published yet, are encouraged to submitĪ technical report to their institutions that describes their entries Authors who are concerned about the source code leaking Or encoding their algorithm in a 10MB FSM transition matrix stored onĭisk). To obfuscate their code (like using silly or deceiving variable names We reserve the right to reject entries if we feel the authors attempt The in-game lobby game speed slider will be set to Normal (i.e. To avoid problems, base your 'timings' on unit counts or currentFrame() and not Please make sure that your botįunctions correctly on this setting. The tournament will be round-robin, with as many rounds as possible.Īll entries submission folders, including source code, will be published on the competition website once the competition has finished.Īll games will be played at setLocalSpeed(0) (fastest setting).

In particular a bot will be given a game loss if one of the following occurs: That slow down games by repeatedly exceeding this time limit will lose games on time. Make sure that each onframe call does not run longer than 42ms. If a game goes this long, it will be stopped and the in-game score Games will have a 'frame limit' of 86400 frames, to simulate one hour of gameplay. 1 full game StarCraft: BroodWar 1.16.1 with fog of war enabled. The only game type for the competition will be 1 vs. The following BWAPI release versions will be supported:
